Learning about games that have fused art
and engineering, this course aims to develop
creators who will be able to actively participate
in the world about them.
The Department of game curriculum provides
training in both the arts and science and
mathematics. It is one of the foremost programs
in Japan at universities offering game curriculums.
The game course is built around the theme
gGames are learnedh, and gthe essence of playh
underlying games will be thoroughly examined.
We aim to develop students who will become
game creators capable of opening up the continually
expanding possibilities of games into such
areas as education, medical care, and social
welfare.
Planning, design, programming; choose
the field that is just right for you.
The Department of game is divided into three
electives; planning, design and programming.
Each student can select the elective most
suited to their ambition and talent after
joining the school and, starting from the
basics, learn about their chosen field. In
the planning elective we aim to develop individuals
who are both creative and logical. In the
design elective artistic sense and computer
graphic techniques will be learned. For the
programming elective computer graphic knowledge
and programming skills will be acquired. From
the second year students from the three electives
will form teams and actually make a game,
each member making use of their acquired specialty
while learning communication and production
skills.
Learn in a team environment under instruction
that respects individuality.
While closely and methodically exchanging
student information the instructors will carefully
observe student development. Each studentfs
individuality will be respected, and while
having their aptitudes closely monitored,
conscientious guidance will be provided. An
environment conducive to making friends and
building relationships will be maintained,
and through active participation in team based
production exercises, too much solitary work
sitting in front of a computer can be avoided.
An educational program that considers
real world employment and subsequent career
will provide students you with the knowledge
and skills necessary for life as a game creator.
Graduating from university is not the completion
of a studentyour lifefs goal; in fact they
are just getting started. Getting a job validates
what they have learned in university. From
there they need to follow their own path under
their own power. For that reason the Department
of game is not just about technical skills..
They will be taught to think carefully about
their own purpose and progress accordingly.
Through communication with various professionals
they will gain a broad view and awareness
of the issues facing society. As a full-fledged
creator, with the knowledge and skills you
acquired as a student will put you in a position
to explore possibilities after graduation
in a variety of fields such as game and software
production, advertising, and IT / communications
related industries.
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